#UXDesigner #UIArtist #GameArtist

THE EXPERIENCE

Speaking for the user. But not being the user, it’s a big work of empathy. This distinction is important because most people using your product do not have the same expertise. You have to be a true guardian for their experience.​

THE DESIGN

It’s all about visual communication. Creating digital wireframes, mockups, or interactive prototypes are the only way to reach the experience. Also there is beauty when something works and it works intuitively.

THE CRAFTING

Always mastering the latest creative tools is the best way to craft the most efficient way. Currently my workflow is Sketch for UI, Blender for 3D, Unity as a game engine, G-Suite for sharing and of course my pencil and my communication skills.

7 years working in the game studio Scimob specialized in trivia games.
My role was to translate the Game Designer's vision through the creation of an interface that will contribute to the user experience of the player.
1,5 year working in the game studio WebediaGames specialized in ultra casual games.
My role was to translate the Game Designer's vision through the creation of 2D & 3D assets which will contribute to the user experience of the player.

FREELANCE

Working as a freelance, leads me to work on many different subjects on different supports.
I’m also part of Metastrat a collectif of freelancers concerned with economic, ecological and societal issues.

GRADUATED

Master Degree in Communication & Digital production.

Master class UX Celia Hodent (the UX behind Fortnite)

COMMUNICATION

English speaker I scored 805 at TOEIC exam.

I have also lived for two years and a half in London.

PHOTOGRAPHY

My love for photography makes me travel all over the world and meet many other cultures:

New-Zealand, Japan, China, Vietnam, Canada, USA…

feel free to
contact me

Pierre-Olivier Cuillière

Mail: pierre.olivier@cuilliere.fr

Tel: +33 6 14 61 63 31